I went with 37.5 minutes for day, 22.5 minutes for night, and 0.01 minute pauses. So, I made a simple Python script to generate the many, many entries needed to accomplish this with the time of day and night wanted and the pause length as the inputs. This gave me an idea: What if I made it so instead of doing the whole pause at one point in time I instead do a few thousand 0.01 minute pauses throughout the whole day? In the "Extend Periods" entry you specify that the amount of time to pause the sun progress can be any number, even non-whole numbers. I found a seemingly totally effective solution to this within the bounds of your config file. This also adds the problem of the position of the vanilla sun not being a way to tell time, and as such the vanilla clock too.
#Battlefront 2 d day mod mods#
This breaks mods like Millénaire where the NPCs won't progress their tasks until the sun resumes. Your default is to stop the sun for some amount of time at noon and at midnight.
#Battlefront 2 d day mod mod#
I was experimenting with this mod and found a possibly superior way to use it. The clock HUD won't display correct values when playing on a server.